![]() Metal is an object-oriented API that can be invoked using the Swift or Objective-C programming languages. It can be compared to low-level APIs on other platforms such as Vulkan and DirectX 12. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS. Metal combines functions similar to OpenGL and OpenCL in one API. Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple. Shading Language: C++14, Runtime/API: Objective-C ![]()
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